62根据下列材料,请回答62-66题:
Questions 61 to 65 are based on the following passage.
When it comes to video games and apps, what's a parent to do? On the one hand, we're told about the harm of letting kids play with computer games and gadgets (小器具). On the other, we're attracted by games and apps marketedtd us as "educational".
It's a tricky line to follow. Kids' apps range from "baking" cupcakes to crushing war demons (恶魔)Most of them have some educational aspect--at the very least kids learn what ingredients are used in cupcake baking, and the physics of launching Angry Birds at just the right angle to kill the piggies. That's learning, isn't it?
There lie the vague boundaries. Not all games are educational, and not all are shallow forms of entertainment. In fact, most have some elements of both. The trick is to figure out what we want kids to learn and to experience. To collect them all into one category is to miss out on a huge treasure trove (宝库)of learning opportunities. Real learnh apps have a set of criteria that qualifies them as educational, sorather than writing them all off as a waste of time, parents can figure out what their kids are exposed to."We don't ever want to separate engagement from the purposes of learning," said Daniel Edelson, Executive Director and Vice President of Educa on and Children's Programs at the National Geographic Society at a cyber-learning conference last week. "When you're engaged with activities that have learning goals, you can connect the dots between engagement and learning. If you use engagement in its broadest possible sense when people are paying attention because of bright lights and activity, then you don't find that connection. "
So should parents feel guilty allowing their kids to play games on mobile devices?
"No," says Dr. Michael Levine of the Joan Ganz Cooney Center, which recently released a study called Learning : Is There an App For That. "Kids see their parents using mobile phones all the time. It's only natural for them to want to use them too. And from the data in our study it looks like, many parents are letting their children use them responsibly--with restrictions and in moderation. "
What can be inferred from the first paragraph?A. Parents feel confused when choosing video games and apps for children.B. Parents should prevent children from playing video games and apps.C. Parents are told about the harm of different computer games and gadgets.D. Parents are suggested to expose children to educational gantes and apps.
本题共8.3分,参考答案:A
63By "It's a tricky line to follow", the author meansA. it's difficult to distinguish educational apps from entertaining onesB. all video games and apps make children learn something usefulC. the users guides of some video games and apps are hard to followD. children are too young to understand the educational aspects of games
本题共8.3分,参考答案:A
64When choosing games and apps, parents should __A. explore learning opportunities for children from different categoriesB. set up criteria on their own for evaluating the value of learning appsC. spend time figuring out what their children want to be exposed toD. make certain what they want children to learn and to experience
本题共8.3分,参考答案:D
65According to Daniel Edelso, when playing games and apps,A. parents should also engage in the playB. children pay much attention to bright lightsC. children should have the purposes of learningD. parents find the connection between playing and learning
本题共8.3分,参考答案:C
66What can be learned from the study by Dr. Michael Levine?A. Kids' playing mobile phones is most influenced by their parents.B. Many parents can properly supervise kids' playing mobile phones.C. It is natural for kids to want to use mobile phones to learn something.D. It is hard for parents to give children restrictions on playing mobile phones.本题共8.3分,
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